{"id":427,"date":"2011-02-20T16:18:36","date_gmt":"2011-02-20T16:18:36","guid":{"rendered":"http:\/\/www.mmcgrath.co.uk\/?p=427"},"modified":"2015-05-09T19:27:17","modified_gmt":"2015-05-09T18:27:17","slug":"games-without-frontiers","status":"publish","type":"post","link":"http:\/\/www.mmcgrath.co.uk\/?p=427","title":{"rendered":"GAMES WITHOUT FRONTIERS"},"content":{"rendered":"<h3><a href=\"http:\/\/www.mmcgrath.co.uk\/wp-content\/uploads\/2011\/02\/gta4rap_2-e1298095101319.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft size-full wp-image-428\" title=\"gta4rap_2\" src=\"http:\/\/www.mmcgrath.co.uk\/wp-content\/uploads\/2011\/02\/gta4rap_2-e1298095101319.jpg\" alt=\"\" width=\"141\" height=\"200\" \/><\/a>If you still think video games can be dismissed as kids\u2019 stuff,   perhaps it is time you thought again. The games industry is already huge   and it is getting bigger every year. It has become an industry that performers   can no longer afford to ignore. Fortunately, as <strong>Martin McGrath<\/strong> reports, Equity is already on the case.<\/h3>\n<p>On April 29, 2008 Take-Two Interactive launched the gangster-based game  <em>Grand Theft Auto IV<\/em> (pictured above). It was a launch that generated  some truly startling figures.<\/p>\n<p><!--more-->Within one week, 6 million players  worldwide had bought a copy of  the game for either Microsoft\u2019s XBox or  Sony\u2019s PlayStation3 \u2013 spending a  total of over $500 million \u2013 and making  <em>Grand Theft Auto IV<\/em> the  biggest launch in the history of video games.  That also makes it,  almost certainly, a bigger opening week than any  movie or music album  in history.<\/p>\n<p>Take-Two Interactive, a company  founded less than a decade ago, is  currently the subject of a $2  billion take over attempt by the  industry\u2019s biggest player, Electronic  Arts.<\/p>\n<p>And <em>Grand Theft Auto IV<\/em> didn\u2019t just sell games \u2013 Microsoft   revealed that the game\u2019s launch saw sales of XBox 360 console leap more   than 50 per cent. Microsoft has sold 19 million units of its latest   console, a similar number to Sony\u2019s PlayStation3, though both  lag  behind Nintendo, with 25 million of its latest generation Wii  consoles  sold around the globe.<\/p>\n<p>In 2005 the global sales of  video games passed those of the movie  industry for the first time and in  2007 they equalled music sales,  according to PriceWaterhouseCoopers.  And the consulting company predict  that growth in the video game market  will continue to outstrip other  forms of entertainment media for the  foreseeable future \u2013 estimating a  global average growth rate of 9.1 per  cent per year and more than 10  per cent annual growth predicted for  Europe until 2011.<\/p>\n<p>\u201cThere\u2019s a tendency for people to hear the  word \u2018games\u2019 and assume  that somehow this isn\u2019t a serious industry,\u201d  said John Barclay,  Equity\u2019s senior organiser responsible for new media.  \u201cBut the sums of  money involved are vast, the potential is enormous and  the importance  of this emerging entertainment medium for Equity members  cannot be  overstated.\u201d<\/p>\n<p>Equity has been working in the area of new  media for some time,  seeking to agree basic terms and conditions so  that members can take  advantage of the new opportunities offered by the  new technologies. The  recent Annual Representative Conference saw the  union launch the New  Media Deals document \u2013 which contains examples of  success in podcasts,  mobisodes and internet-only productions as well as  for computer games  (see box below).<\/p>\n<p>So far, however, ensuring  that performers are properly rewarded for  their contributions has not  been easy. Equity has been involved in  negotiations with video game  makers for some time and has a  long-standing agreement with the  industry\u2019s leading company, Electronic  Arts (EA), though both sides  conceded that the agreement is too  complex and difficult to use in  practice.<\/p>\n<p>Other obstacles include a tendency to undervalue  professional  performances in the video games industry \u2013 there is a  tradition of  games studios (many of which are relatively small units)  using whoever  is available to provide voices or act in their games. The result  is  that, even when these companies do bring in professional performers   they tend not to appreciate the value of their potential contribution   and to undervalue their work.<\/p>\n<p>But ultimately it is the  global scope of the computer games industry  that presents the greatest  challenge to developing agreed standards  for performers. Take-Two  Interactive is an American company, with  headquarters in New York,  Geneva and Vancouver. But Take-Two is  primarily a publisher and  distributor of games. The games themselves  are largely created by one of  Take-Two\u2019s five subsidiaries based across  America, Europe, Asia and  Australia. The <em>Grand Theft Auto<\/em> series of games is produced by one of  those subsidiaries, Rockstar  Games \u2013 but Rockstar too has studios  working across the world. Rockstar  North (in Edinburgh) and Rockstar  Leeds are primarily responsible for  the <em>Grand Theft Auto<\/em> games but there  are divisions of Rockstar  Games in Lincoln, London, Japan, Vancouver,  San Diego, Toronto, Vienna,  and Andover, Massachussets \u2013 all working on  other game titles or on  corporate services.<\/p>\n<p>\u201cIt\u2019s a tremendous  challenge, these are large, diverse companies  with studios all over the  world,\u201d said John Barclay. \u201cAnd I don\u2019t think  it is one that Equity as a  union in the United Kingdom is going to be  able to address on its own.  We already have strong co-operative links  with our sister unions around  the world \u2013 especially in America, Canada  and Australia \u2013 and I believe  that Equity can lead a coalition of  unions that will be able to approach  employers across their major  markets and core areas of production.\u201d<\/p>\n<p>Such  a global alliance of unions remains at the very earliest of  stages, but  it demonstrates the determination of Equity to explore  every possible  avenue in representing members working with new  technologies.<\/p>\n<p>\u201cThe  era of stability has passed,\u201d Equity vice president Jean  Rogers, who  chairs the union\u2019s Future Media and Technology Working  Party. said. \u201cIt  is an exciting time to be a member of Equity as the  union faces the  challenges the new technologies are bringing. Members  can play their  part in ensuring that Equity remains the united voice of  professional  performers in the United Kingdom and contributing to the  development of agreements, guidelines  and providing us with the  information the union needs as we adapt to this challenging era.\u201d<\/p>\n<h2>PROFESSIONALS DO IT BETTER<\/h2>\n<p>One of the difficulties facing performers in the computer games  industry is convincing games  producers of the quality that professional  actors, stunt  performers and other artists\u00a0 bring to their final  product. Here  are just three reasons why game producers should value  professional  performers.<\/p>\n<ul>\n<li><strong>Greater immersion:<\/strong> Games are  increasingly story driven and  demand that the audience is able to  immerse itself in the game world.  Amateurish performances and poor  acting are a sure way to break the  spell of a story. As games move  increasingly from the teenage bedroom  and start being played by the  whole family, expectations about the  quality of production are  increasing.<\/li>\n<li><strong>Better efficiency:<\/strong> Professional  performers bring experience,  training and skills to the job. Able to  take direction and able to  deliver the performance demanded of them,  professionals may cost more  to hire but they work more efficiently.<\/li>\n<li><strong>More predictablity: <\/strong>Professionals  deliver what the producers  need and they do it on time, every time,  reducing the risk of  expensive delays and reworking material.<\/li>\n<\/ul>\n<h2>NEW MEDIA DEALS<\/h2>\n<p>On  Sunday May 18 at the Annual Representative Conference, Equity  launched  <em>New Media Deals<\/em>, a document that sets out the progress the  union has  made thus far in agreeing terms on productions for mobile  phones,  podcasts, internet-only broadcast and computer games. The  document  contains sample agreements that Equity has already agreed for  performers  working in these areas and contains a useful guide to common  terms in  new media productions.<\/p>\n<p>For copies of <em>New Media Deals <\/em>visit the TV is Changing website (www.tvischanging.com)<\/p>\n<h5 style=\"text-align: right;\">(Originally published in <em>Equity<\/em> magazine, Summer 2008. \u00a9 Equity)<\/h5>\n","protected":false},"excerpt":{"rendered":"<p>If you still think video games can be dismissed as kids\u2019 stuff, perhaps it is time you thought again. The games industry is already huge and it is getting bigger every year. It has become an industry that performers can no longer afford to ignore. Fortunately, as Martin McGrath reports, Equity is already on the case.<\/p>\n","protected":false},"author":3,"featured_media":428,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[12,8],"tags":[83,5,38],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/www.mmcgrath.co.uk\/wp-content\/uploads\/2011\/02\/gta4rap_2-e1298095101319.jpg","jetpack_shortlink":"https:\/\/wp.me\/p27AP7-6T","_links":{"self":[{"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/427"}],"collection":[{"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=427"}],"version-history":[{"count":13,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/427\/revisions"}],"predecessor-version":[{"id":2737,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/427\/revisions\/2737"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=\/wp\/v2\/media\/428"}],"wp:attachment":[{"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=427"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mmcgrath.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}